Showing posts with label relationships. Show all posts
Showing posts with label relationships. Show all posts

Wednesday, May 12, 2010

Stop Yelling, Say Thank You & Put Down That iPhone

IOU! Let's Shake On It!
I sprained my ankle yesterday while out for a run with my dogs Ringo and Dazy and so I'm spending the day with my foot propped up, catching up on some email, reading and writing a few belated Thank You postcards.

I thought I'd share this insightful, quick read from Peter Madden at Advertising Age: Twenty Things I've Learned After 40 Years Living and 10 Years Running an Agency.

Here's a few that ring true for me:

1. Realize what you're great at and do it all the time. Realize what you suck at and stop doing it completely (and put the right person in place to do it).

5. Trust your instincts. You can interview a prospective employee or client 10 times, they can say and do all the right things, but if your Spidey sense is tingling, something is amiss.

8. Do pro bono work for non-profit organizations that are trying hard to make the world a better place. You'll get more out of it.

14. Did someone working for you just disagree with a decision you want to make? Good. Keep her around as long as possible.

16. Throw parties at your office, no matter how humble or grand the space, for no reason at all. It's all about the people in the room, good music, and not running out of booze or ice.

17. Put your f***ing BlackBerry/iPhone down when you're meeting with me.

And of course -

20. Write personal notes thanking people you meet with and who are in your life. Besides death and taxes, the only other sure thing in life is that no matter who you are, it's exciting to get a handwritten note.

That's right,

HMK

Thanks again to Peter Madden at Ad Age.

Wednesday, June 03, 2009

Real World Vendor Client Relationship Situations



Genius. Sadly, we've all been there.

The only thing worse is when there's no weasel negotiation/explanation and the scumbag simply refuses to pay for services rendered. All I can say is thank God for that Karma Boomerang!

That's Right, so true and yet oh so wrong...

HMK

Thanks to Swiss Miss

Thursday, March 06, 2008

The Designer/Client Relationship


A Clients Guide, wishful thinking? Perhaps. But, perhaps a consideration.

The digital world has vastly improved the speed of design. Proofs can be sent electronically and a great amount of design can be accomplished on computer in a much shorter amount of time than ever before.

However, technology has not made the design process simpler. Designers still need time to work with your company to decide the best way to represent it to the consumer.

Deadlines and project scope must be realistic and flexible enough to deal with the unexpected. Remember that you are buying a public face to your business, and value it accordingly.

Remember that your designer is a professional collaborator and not an employee, and brings a set of skills to your company that is geared towards expanding your business.

When you hire a designer, make sure that you make them part of your business day. Keep in touch at a frequency acceptable to both of you, and the design process will flow smoothly in both directions.

Designers, like all business contacts, appreciate returned messages, even if it is only an acknowledgment of receipt.

Spend an extra hour with your designer at the beginning to outline your needs and interests, and you will save hours of time down the road in regards to deadlines and project scope. Taking the time to deliver a sufficiently in-depth project brief ultimately serves as a cost-saving device for both parties.

A qualified designer is trained to analyze your professional needs and, with your input and guidance, craft visual expressions of your business. The client should understand that this skill goes beyond the personal aesthetic and often deals with the psychology of branding and public perception, and is as individual to your company as a fingerprint.

A designer’s suggestions and recommendations on the project are not simply what clients or designers find appealing or pleasing. Good quality design is engineered to appeal to your customer. Be fair in your criticism. Ask questions instead of making statements. If something does not work, explain your misgivings fully instead of simply.

Remember that your designer is a professional collaborator and not an employee, and brings a set of skills to your company that is geared towards expanding your business.

In addition, the concepts and ideas generated together represent a contractual agreement of confidentiality/exclusivity between the designer and client. Just as the Designer will not divulge your business operations, you and your staff are obligated to do the same for our business.

This is an excerpt from Business Of Design Online featuring Catherine Morley's A Client’s Guide to Professional Conduct in the Design Industry.

To me it all boils down to one thing: Respect.

Great read, pass it on.

That's Right,

HMK

Wednesday, June 06, 2007

No Posers Part 2


Looking for a relitively quick (49 pages) but super cool and uplifting inspirational read?

Well then, meet Hugh MacLeod, an advertising executive and popular blogger with a flair for the creative, as he gives his 26 tried-and-true tips for being truly creative. Each point illustrated by a cartoon drawn by the author himself.

If you've ever felt the draw to do something creative but just haven't been able to pull it together, you'll love this manifesto.

Here's a little sample of Hugh's How to Be Creative which can be found in the handy PDF format from the smart folks over at one of my favorite blogs, Change This.


Good ideas alter the power balance in relationships, that's why good ideas are always initially resisted.


With business colleagues, it’s even worse. They’re used to dealing with you in a certain way. They’re used to having a certain level of control over the relationship. And they want whatever makes them more prosperous. Sure, they might prefer it if you prosper as well, but that’s not their top priority.

If your idea is so good that it changes your dynamic enough to where you need them less or, God forbid, THE MARKET needs them less, then they’re going to resist your idea every chance they can.

Again, that’s human nature. Good ideas alter the power balance in relationships, that is why good ideas are always initially resisted.

Good ideas come with a heavy burden. Which is why so few people have them. So few people can handle it.

Nice.

That's Right,

HMK

Hugh MacLeod is a brand consultant, copywriter and cartoonist. Born in America but educated in the UK, he has spent most of his life shuttling between the two countries. He started out in straight TV advertising writing in the early 90s but with the advent of new media it evolved into new brand thinking and cultural transformation. Check out his website, Gaping Void.