Showing posts with label trust. Show all posts
Showing posts with label trust. Show all posts

Thursday, November 19, 2009

The Designer/Client Relationship


A Clients Guide, wishful thinking? Perhaps. But, perhaps a consideration.

The digital world has vastly improved the speed of design. Proofs can be sent electronically and a great amount of design can be accomplished on computer in a much shorter amount of time than ever before.

However, technology has not made the design process simpler. Designers still need time to work with your company to decide the best way to represent it to the consumer.

Deadlines and project scope must be realistic and flexible enough to deal with the unexpected. Remember that you are buying a public face to your business, and value it accordingly.

Remember that your designer is a professional collaborator and not an employee, and brings a set of skills to your company that is geared towards expanding your business.

When you hire a designer, make sure that you make them part of your business day. Keep in touch at a frequency acceptable to both of you, and the design process will flow smoothly in both directions.

Designers, like all business contacts, appreciate returned messages, even if it is only an acknowledgment of receipt.

Spend an extra hour with your designer at the beginning to outline your needs and interests, and you will save hours of time down the road in regards to deadlines and project scope. Taking the time to deliver a sufficiently in-depth project brief ultimately serves as a cost-saving device for both parties.

A qualified designer is trained to analyze your professional needs and, with your input and guidance, craft visual expressions of your business. The client should understand that this skill goes beyond the personal aesthetic and often deals with the psychology of branding and public perception, and is as individual to your company as a fingerprint.

A designer’s suggestions and recommendations on the project are not simply what clients or designers find appealing or pleasing. Good quality design is engineered to appeal to your customer. Be fair in your criticism. Ask questions instead of making statements. If something does not work, explain your misgivings fully instead of simply.

Remember that your designer is a professional collaborator and not an employee, and brings a set of skills to your company that is geared towards expanding your business.

In addition, the concepts and ideas generated together represent a contractual agreement of confidentiality/exclusivity between the designer and client. Just as the Designer will not divulge your business operations, you and your staff are obligated to do the same for our business.

This is an excerpt from Business Of Design Online featuring Catherine Morley's A Client’s Guide to Professional Conduct in the Design Industry.

To me it all boils down to one thing: Respect.

Great read, pass it on.

That's Right,

HMK

This is a That's Right repost from March of 2008, thanks to el estratografico for the cool scan.

Wednesday, August 05, 2009

The Price of Entry


This is an excerpt from an awesome interview/discussion between smashLAB's Eric Karjaluoto and Blair Enns, founder of Win Without Pitching.

Eric: Every industry has its clichés. Tell me about the blunders that most creative companies unwittingly make that limit them.

Blair: Thinking that they can fake deep expertise across an impractically wide area. Thinking that they are in the service business. Thinking that they cannot let an opportunity pass them by. Thinking that they can win business by compromising their principles then somehow fixing it later. Thinking that their firm is somehow exempt from the laws of supply and demand economics. Thinking that they’re not really in it for the money.

Eric: Are there any marketing catch-phrases and terms used by designers that you’d like to see bombed to Oblivion?

Blair: I hate the word ‘branding’ as a claim of expertise. An expert is someone who has a deeper knowledge of the subject than others trading in the area. I wonder if there’s even such thing as a branding expert. There are just too many people in it and very, very few that have meaningful knowledge that others do not. A designer claiming expertise in branding is like a fish claiming expertise in swimming. It’s not expertise; it’s the price of entry.

Exactly. Some really nice insight and wisdom in this piece - continue reading here if you agree and want to learn more or here if you already know it all...

That's Right,

HMK

Thanks to Blair Enns, founder of the Win Without Pitching movement and a business development adviser to marketing communication agencies and Eric Karjaluoto from smashLab.

Wednesday, May 14, 2008

Paint vs Patina


Ponder This...

From time to time during conference Q&A sessions I’m asked “How did you create the culture at 37 Signals?” or “What do you recommend we do to set up an open, sharing company culture like yours?”

My answer: You don’t create a culture. Culture happens. It’s the by-product of consistent behavior. If you encourage people to share, and you give them the freedom to share, then sharing will be built into your culture. If you reward trust then trust will be built into your culture.

Artificial
Artificial cultures are instant. They’re big bangs made of mission statements, declarations, and rules. They are obvious, ugly, and plastic. Artificial culture is paint.

Real
Real cultures are built over time. They’re the result of action, reaction, and truth. They are nuanced, beautiful, and authentic. Real culture is patina.

Don’t think about how to create a culture, just do the right things for you, your customers, and your team and it’ll happen.

That's Right

HMK

Thanks to Jason over at Signals vs. Noise.