Thursday, January 07, 2010

10 Principles

10 Principles

I love Frank Chimero's intro to his latest Aisle One piece, aptly titled 10 Principles That Might Make Your Work Better or May Make It Worse. (And Frank's illustration and design work rocks as well!)

"I hate the word “tip.” It implies that there’s something that you don’t know. Some secret little gem that, when sprinkled on your work, your creative process, your diet, or your sex life will magically make it all better. They promise to make all of it effervescent, and float above everything, defying gravity above all those poor folks who didn’t happen to stumble upon Dumbo’s magic feather like you did.

Tips are easy. And shallow. Principles, though, now that’s something worth talking about. If tips are puddles, principles can be oceans. They can be deep enough to hold intrepid adventures, yet tame enough to provide a significant bounty to nourish a creative life. They can serve as a north star and a rallying point. More than anything, they can be an inspiration. Sailors will always sing about the sea."

Nice.

My favorites are 9 and 10:

9) There is nothing keeping you from doing the sort of work that you wish.
What do you want? It’s a hard, yet crucial question. We all do creative work to get happy. It’s why we let it beat us up, and it’s why we keep crawling back to it. Figure out precisely what you want, and realize that if no one will pay you to make it, you can still make it for yourself. And you still win, because you’re happy.

10) Execute.
An idea on the page is worth 100x more than an idea in the mind. You can only judge and be judged by work that’s executed. Eventually, we all realize that most of the ideas that look great in our mind look dumb once they’re real. But, at least you now know.

Works for me!

Check out all: 10 Principles That Might Make Your Work Better or May Make It Worse.

That's Right,

HMK

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